But the last 6 months has certainly seen an incredible amount of changes to the entire game engine. So needless to say there will NOT be a public version available next week. At the moment our end-of-Q1 2014 is actually NOT going to be far off for the first end-to-end QA version, keeping in mind the QA version of the engine doesn’t entail everything that will be included in a live version. Timeline for deployment of the “Engine2013” game to the live game environment is still to be decided.
![apb reloaded engine upgrade apb reloaded engine upgrade](https://i.ytimg.com/vi/k0fCFsCElyM/maxresdefault.jpg)
![apb reloaded engine upgrade apb reloaded engine upgrade](https://cdn.mos.cms.futurecdn.net/E73z5oak8SnGk2eXPz4sxD.jpg)
#Apb reloaded engine upgrade update
These will take additional time and will not be present at the very first release, but by completing the Engine update we at least give ourselves to ability to add these later on at pretty rapid clip.
#Apb reloaded engine upgrade skin
Now, being a more up to date version of the Engine, this means it still has the potential to bring some nice visual enhancements, as well as allowing us to start working on bringing in other new features to APB seamlessly (for example dynamic lighting for car headlights, subsurface scattering for skin and other materials, and other potential future visual enhancements). This is because the first order of business is getting the game up and running again “as is” while using the updated engine in the background.